
| OpenGL Level | OpenGL Level by Elbert Perez OpenGL Level created as a demonstration of OpenGL proficiency.
|
| Mobile Suit Wars | Mobile
Suit Wars FYI: This game was programmed in less than a month, thus it would be quite buggy. So I apologize for the bugs and when I have the free time I will quash these bugs and improve the game. Mobile Suit Wars is a turn based strategy game based on the gundam universe. The ensuing war between the Federation and the Zeon has escalated and has taken it into a global war. Each side has 5 unique units complete with unique voice overs. There is no real economy system in the game as you buy all your units before you start the game. The battle system revolves around Action Points that allow mix your attack and movements.Also terrain is an important part of the game as it gives you defensive bonuses and movement bonuses. Number of Players: 1 - 3 Controls: - If there is a joystick present
that would take higher precedence over the keyboard.
Total Hours of Work: 1 month Total Lines of Code: 14,773 |
| Vertex Shader | Vertex Shader It's a nice little tech demo of a CPU driven shader, not so fancy in terms that any OpenGL enabled Video Card can play this. It's all done on the CPU through vertex position, vertex color, and texture manipulation. The Shader effects can be changed by simply changing the values in the included script file. Enjoy!
Total Hours of Work: 20 hours Total Lines of Code: 1,276 |
It's Gundam Deathmatch with lots of bullets and Swarm Missiles. To play is to understand. Very addicting multiplayer. Keyboard Controls: Arrow Keys - Movement Space Bar - Fire Left Shift - Fire Swarm Left Control - Change Weapon Joystick Controls: D-Pad/Analog - Movement Button 0 - Fire Button 1 - Change Weapon Button 2 - Fire Swarm
Total Hours of Work: approx. 40 hrs in a 9 day period Total Lines of Code: 1,031 |
|
| Gundam: Space Invaders |
Classic Space Invaders but with the RX-78 from Gundam. Controls: Arrow Keys - Movement Space Bar - Fire Shift - Change Weapon
Total Hours of Work: approx. 50 hrs in a 6 day period Total Lines of Code: 1,766 |
| Arkanoid Clone |
An Arkanoid Clone throwback complete with power ups. Controls: Left and Right for movement, and space bar to launch the balls Total Hours of Work: approx. 20 hrs in a 3 day period Total Lines of Code: 1,031 |
| Casino High Stakes | A Casino Game where you play a character that has incurred a debt with the owners of the casino and have to pay them back. You got 12 hours to do it. Programming: Elbert Perez and Terrance Pinson Design/Artwork: Angela Rodriguez *This game was presented for Gamer's Choice in C++ class* Total Hours of Work: unknown Total Lines of Code: 2,594 |
These games have been developed while I am studying Game Design at Full Sail. All the games created here are for educational purposes only. If you have any suggestions or comments about the games posted here. Feel free to email me mecha_ghost@yahoo.com
All copyrighted materials are owned by their respective copyright owners. I reserve my right to use them for educational purposes.
I am not responsible for any damages caused by downloading and using these programs.
Putting all legality aside, have fun trying out my games. They were made with the fun in mind, and not as a programming showcase.
Installation Instructions: Just run the downloaded exe file and follow intstructions
*note: Direct X 9.0 is required to play